Modding Intro
There are many different categories of mods (and they often overlap). Tuning, CAS items, BB objects, animations, scripting, UI tweaks, etc. While you can technically start anywhere, this tutorial will start by teaching the core concepts that are shared across all mod types, then focus on tuning mods. CC and script mods are discussed briefly at the end, with more planned for the future.
Tuning mods allows you to modify gameplay using only XML.
Bottom Up
Section titled “Bottom Up”Many tutorials start by trying to make a mod as quickly as possible, then letting you learn the details as you go. This is a top down approach, and while perfectly valid, is the exact opposite of what this tutorial does.
This tutorial is going to go from the bottom up, explaining all the important concepts first, then building a mod from scratch where we understand every change being made. This means we won’t actually make the first mod for a while, but the payoff is that once we do, you should feel comfortable exploring all 1,500+ tuning types and be ready to explore all other types of modding with confidence.
Sims 4 Editor
Section titled “Sims 4 Editor”This tutorial is written to be used along side Sims 4 Editor, and both are written by the same author.
While S4E is required to follow along exactly, all files, mods, and concepts are fully compatible with Sims 4 Studio, and any other tools you wish to use in the future.