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Wrap Up

Let’s do a quick recap of what we just learned.

  • objects can be used to define custom data types using primitive data types and other objects
  • XML and JSON can store data in a way that is usable by computers, but still human readable
  • Binary can store data in a very high performance way, but isn’t readable
  • Sims 4 packages are just a collection of resources that reference one another
  • Resource keys are used to identify unique resources
  • String tables are used to store text that will be seen by players
  • Unique IDs can be generated using FNV hashing

Whew. A nice little mishmash of knowledge that hopefully made some sense. Now let’s actually apply tha knowledge and make an actual mod!

Ready to get started making mods? Continue below!