Wrap Up
Let’s do a quick recap of what we just learned.
- Sims 4 packages are just a collection of resources that reference one another
- Resources are files that Sims 4 understands, like images, XML, animations, etc.
- Resource keys are used to identify unique resources
- String tables are used to store text that can be easily translated
- Unique IDs can be generated using FNV hashing
Now let’s actually apply that knowledge and make an actual mod!
Next Steps
Section titled “Next Steps” Software Setup If you haven't yet, now is a good time to set up the required software for mod creation.
Ready to get started making mods? Continue below!
Tuning Mods Learn how to make tuning mods using S4E and Lot51's Tuning Builder.
UI Modding An intro to image and GFX modding using S4E and JPEX Flash Decompiler.
CC & Scripting Learn how to get started with CC & scripting using other tools.