Wrap Up
Let’s do a quick recap of what we just learned.
General Knowledge
Section titled “General Knowledge”objectscan be used to define custom data types usingprimitive data typesand other objects- XML and JSON can store data in a way that is usable by computers, but still human readable
- Binary can store data in a very high performance way, but isn’t readable
Sims 4 Knowledge
Section titled “Sims 4 Knowledge”- Sims 4 packages are just a collection of resources that reference one another
- Resource keys are used to identify unique resources
- String tables are used to store text that will be seen by players
- Unique IDs can be generated using FNV hashing
Whew. A nice little mishmash of knowledge that hopefully made some sense. Now let’s actually apply tha knowledge and make an actual mod!
Next Steps
Section titled “Next Steps” Software Setup If you haven't yet, now is a good time to set up the required software for mod creation.
Ready to get started making mods? Continue below!
Tuning Mods Learn how to make tuning mods.
CC & Scripting Learn how to get started with CC & scripting using other tools.