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Lot51 Tuning Builder

Lot51’s website is full of useful tools. This article focuses specifically on the Tuning Builder, which lets you easily create tuning mods and explore tuning descriptions.

Let’s explore the UI by creating an empty Trait tuning.

  1. Head to tdesc.lot51.cc.
  2. If the sidebar on the left isn’t open, click the icon in the top left of the page to toggle it.
  3. Search trait, select the Traits folder, then select Trait to open a new editor tab.

The tuning builder can seem a bit overwhelming at first, so let’s take a quick tour.

At the top center of the editor, you can set the name of your tuning and an optional DLC requirement. The tuning name is used to automatically generate a unique tuning ID, and should typically be CreatorName:CustomTuningName.

Lot51 TDesc Trait

Below this is a UI for editing every possible field the current tuning supports, and on the right will be the final tuning XML. Explore the different buttons and icons. You can toggle nodes, expand list and object nodes, add values to lists, select references, and more.

If we look at the first node for a trait, we see animation_overlays has a type L for list. Expanding it, we see the list contains U nodes (objects), and each object has a single T field _overlay_animation (T is used for single values of any type).

Lot51 TDesc Trait

Clicking on any node will show the node’s description on the right, below the XML view.

Lot51 TDesc Trait

The final XML will appear on the right.

Lot51 TDesc Trait

A large part of learning to create tuning mods is exploring tuning descriptions, reading about how things work, and just trying stuff out.

The tuning builder also allows you to import EA tuning directly, which is great for creating overrides, or just learning how things work.

  1. Create a new tab on tdesc.lot51.cc by clicking Tuning Builder in the top left.
  2. Search trait_ambitious (or anything else you want to explore).
  3. Click Imort & Edit

This will import an editable version of the tuning. It will have the original instance, meaning it will be an Override. Changing the tuning name will change it to a new instance.